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Far cry 2
Far cry 2








Scattered around the map are guard posts, safe houses, and various locations that come up during missions. Using cars, dune buggies, four wheelers, or boats scattered throughout the map, the player navigates a war-torn African country. The design is hard to summarize, but the best explanation is that it’s an enormous sandbox first-person shooter.

far cry 2

For the purposes of this essay, I played Far Cry 2 on the Xbox 360 with the additional downloadable content.

far cry 2

By adding interchangeable characters that enable real death and consequences for combat choices, the game merges the narrative and design to create its own trip into the darkness. The narrative, inspired by Joseph Conrad’s Heart of Darkness, reflects this descent. A nominee for the Game Developer’s Choice Award for Best Game Design, it created a system that coerced the player into adopting steadily more violent and morally conflicted behavior to progress. Ubisoft’s Far Cry 2 is a game that is made up of numerous design quirks and concepts. You can see the immediate components of it, the way the design makes you get killed or the way it makes you avoid certain kinds of conduct but the final product of all those details is the experience of the game.

far cry 2

Innovative game design is often a concept that people only observe mechanically without appreciating the final product.










Far cry 2